//
// Created by jinbang.li on 2023/6/22.
//

#ifndef OPENPLAYDEMO_OPTEXTURE_H
#define OPENPLAYDEMO_OPTEXTURE_H


class OpTexture {
public:
    static OpTexture *Create();
    virtual bool Init(void *win) = 0;
    virtual void Draw(unsigned char *data[],int width,int height) = 0;
};


#endif //OPENPLAYDEMO_OPTEXTURE_H
